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Month: August 2019

OPINIONPIECE: RAGE and the beauty of Megatextures

Posted onAugust 9, 2019August 9, 2019Leave a comment

Video games always have certain limitations. Many of those limitations are inevitable while others could be rectified. Most limitations are directly tied to hardware, which can make it hard for any development studio to port a game on various different platforms. One limitation is how many textures you can cram into a scene at any Read More …

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